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The Unreal Engine in High Schools

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The use of the Unreal Engine (UE) in high school classrooms is few and far between today. With its powerful and easy to use interface, it’s surprising more schools don’t take advantage of this free to use software. The unreal engine offers students an environment to create and have fun, while learning the basic mechanics of game design.

For students with more advanced knowledge of a coding language, the UE allows direct access to the game code structure for more accurate control. The UE has a wide range of tools, each created to cover any aspect of game creation. From animation to sound modulation, there is little the UE can’t do.

With so much functionality, many assume the UE is too expensive to license out to an entire classroom. Fortunately, the UE is free to use and only requires a 10% share of all profits made using the software. This means that anyone, even a high school student, can create AAA or indie games and publish them without any out of pocket costs. 

What about the packaging and distribution? Any game developer will tell you that the biggest headache isn’t making a fun and addicting game. It’s getting that game to work with so many different platforms and formats. This leads to developers focusing on one or two specific platforms to code around. Years later (if the game was a financial success) large gaming companies will “port” the game over to other platforms. In the Unreal Engine, with a few clicks of a mouse the UE will compile and package applications for use with any of the popular platforms available today. 

The Unreal Engine allows anyone to be creative and build spectacular games, regardless of skill level. With its seemingly endless capabilities, ease of use, and zero entry cost, it isn’t hard to see why we here at IVVC use the UE in our classrooms. 

 

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